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Push or Pull?

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  • 3 min read

My last post described a drum-buffer-rope system. Some feedback I got was that it would have been helpful to have been given an example of such a system. I think we can do better than that! A simple example The most common example is one of a factory production line. Lets say… Read More »Push or Pull?

Drum-Buffer-Rope

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  • 7 min read

“Here’s the problem: We’ve got a line of kids on a hike in the woods. In the middle of the line, we’ve got Herbie. We’ve already taken the pack off Herbie’s back to help him go faster, but he’s still the slowest. Everybody wants to go faster than Herbie. But… Read More »Drum-Buffer-Rope

Agile on the Beach 2016

Fancy a two-day conference and a beach party? If so, then Agile on the Beach is the ticket for you. Tickets are now on sale. If you get in there quickly, you might even get one of the reduced tickets at£295 (full price is £350). Go to Agile on the Beach… Read More »Agile on the Beach 2016

Three Amigos

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  • 2 min read

How do you ensure that requirements are communicated from subject matter expert (e.g. Product Owner) to those implementing the work (e.g. the development team)? We tend to avoid detailed requirement specifications nowadays, but tediously long meetings are equally unattractive. Some say that “Three Amigos” is the solution. There are various… Read More »Three Amigos

Transparency – The Missing Pillar

There are three pillars underpinning any empirical process: transparency, inspection and adaptation. Teams are generally familiar with inspection and adaptation, after all, frameworks like Scrum are quite prescriptive about the need for retrospectives. Teams often overlook transparency. There are a number of ways in which a team can be transparent. Firstly, they can… Read More »Transparency – The Missing Pillar

The making of IIBB

It might have taken over a year before it was available to buy on Amazon, but the production process of my new game lived up to its name: it was iterative, incremental and big bang. The seed for the workshop game was planted in January 2015 after having another conversation… Read More »The making of IIBB

DistShaper6

Warning: geek alert! Last week, I raved about how easy Ozzie Gooen’s Guesstimate made Monte Carlo simulations. But, I wanted more: “… imagine if you could draw your own curve for the distribution: a kind of click-and-drag option”, I mused. Straight away, Ozzie highlighted that he’d enable this in tandem… Read More »DistShaper6

Distribution chart and details of my Monte Carlo simulation

Guesstimate

In my summary of Monte Carlo Simulators (May 2015), I said that they were good because they grant the use of ranges and allow you to see how changing the inputs affects the project; but the biggest problem was that they can take quite a bit of time to set up. Well, Guesstimate has… Read More »Guesstimate

Agile pub quiz

For its first session of 2016, the London Agile Discussion Group ran a pub quiz around agile and lean. The teams did pretty well and it was a close fought battle. The quiz caused a lot of interest so, due to popular demand, we’ve published a slightly cut-down version. No looking… Read More »Agile pub quiz

An Obsession with Labels

Having spent the last 5 years working in retail, and specifically high end fashion, I’ve seen a lot of obsessing over labels. You might expect that of the retail fashion industry, but it seems this obsession with labels has made its way into the software development community too. Using a framework like Scrum is… Read More »An Obsession with Labels